The player's level is tied to the number of Nanos they have collected (e.g. The key to progressing in the game is the collection of Nanos, thirty-six miniaturized versions of Cartoon Network characters which serve as allies in combat. Unlike the first two types of missions, which can only be done one at a time, the player can run four different regular missions concurrently. Regular missions offer lesser rewards, but are far more numerous. Guide missions are special tasks done on the behalf of the guide character, typically offering the best equipment available as a reward. Nano missions are granted automatically, and allow the player to progress further into the game. Missions are split into three types: Nano missions, Guide missions, and regular missions. The main characters typically give greater rewards and more useful items. Mission-givers range from various Cartoon Network characters (for example, Numbuh 5 of Codename: Kids Next Door) to more generic characters from those series, such as random Kids Next Door agents. Missions are given by various characters around the game world, who cluster around travel hubs. The main focus of the game is the completion of missions. After leaving the first level, they can choose between a wider range of guides, and can switch to a new guide later if they choose. The player is guided in their quest by a specific character, beginning with Dexter's computer, Computress. Gathering enough fusion matter will trigger a special mission that will raise their level upon completion. Instead, they gather a loose analog known as fusion matter (which has multiple purposes) through defeating enemies and completing missions. Unlike ordinary role-playing games, the player does not gain experience in the conventional sense. The player is provided with numerous weapons to accomplish this, including projectile weapons (pistols, shotguns, rockets), melee weapons, and grenades. Much of the gameplay revolves around defeating fusion monsters for various reasons. The game has large playable environments, with travel facilitated by various warp points. Their character is viewed from a third-person perspective, and the range of movement consists of walking in any direction and a short-distance jump. In FusionFall, the player takes control of a customized avatar to traverse the world. Both games have received permission from Cartoon Network, but aren't in affiliation with them or any of the original game's developers. The two projects are collectively known as under the name of the official website, FusionFall Universe. An upcoming associated game, FusionFall Legacy, is intended to be an expansion and improvement of the original, and has been in development since 2016.
Fusionfall legacy release update#
The game has been renamed FusionFall Retro, and uses the original Game's pre-'Birthday Bash' update build. However, the game has now been revived thanks to a group of fans. The game was originally shut down August 23, 2013. It was scheduled to be released in Summer 2008, but the release date was moved up to January 14, 2009.
Fusionfall legacy release full#
Free Users can play the full game as of April 2010.
Cartoon Network has used the Unity engine as its client technology basis. It was developed by Cartoon Network and Grigon Entertainment. On September 27th, 2018, the full game released, excluding minor features like player e-mails and racing.Cartoon Network Universe: FusionFall is a massively multiplayer online game (MMO). The Future zone released on August 5th, 2018, through a Sneak Peek Weekend that was eventually turned into a permanent release. These are all of the Nanos available in FusionFall: Retro. Each level grants a different Nano Mission, which needs to be completed in order to obtain the Nano. Nanos are achieved by obtaining enough Fusion Matter (FM) and leveling up.
Anything that was released past the Birthday Bash will not be included-meaning the Adventures, NPCs, or Nanos (only the original 36 will be included-see below), as well as no Academy or any features introduced as of its creation, such as gliding or dashing.Īll 36 original Nanos return for FusionFall: Retro. The game will also have an improved anti-cheat system to stop hacks and exploits. Retro uses the files from the original game, such as monsters, NPCs, and locations, but on a new server. Retro is being developed by a team of three experienced people - Kevman95, womayhem, and Joshsora. Once Retro was revealed, the demo was cancelled, and it was announced that Retro would replace the demo. At the time, there was much anticipation for the demo of FusionFall: Legacy, which was going to be an extremely small sample of the upcoming revamped version of FusionFall. Read on for more information about the game.įusionFall: Retro was first revealed in early 2016 as a surprise by the developers of FusionFall: Legacy. FusionFall: Retro is the complete recreation of the original FusionFall game as it was in early 2010.